Manipulation and editing of points, icons and text use common modifiers: You can also now have multiple icons/painted regions/texts defined for the same hotspot, making it even easier to access your objects within the each view. To use Visual Selector, simply add the tag by right-clicking on any object and selecting Character Tags Visual Selector.įrom there, you can simply Drag & drop the object you want to use as hotspots in the selected view, or create an empty hotspot directly from the tag and paint the areas you wish to use for that hotspot (or add text, custom icons, and so on ). ![]() Most notably, you can now paint directly your hotspots, create multiple views within the same tag, program specific behaviors upon selection and much more. Visual Selector has been revamped for R13, with loads of new features and possibilities. Note that your scene must contain at least one Visual Selector tag in order for Visual Selector to work. This tag stores all the information and settings you need to work with Visual Selector (double-clicking will open these in a separate window). ![]() ![]() Tip: Note the, which covers some of the functions described here and has much more to offer as well.
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